Saturday, March 21, 2009

Proof of Concept



Well Proof of Concept (PoC) has come and gone and all is well. For PoC we had to have the entire "core" of our game done which includes: Rendering, Animations, Camera, Character Movement, a working "gun", a Win/Loss condition, and a Scene. Sadly we did not finish animations, however everything else was completed. If you take a look at our picture you can see we have a character and a scene loading into the game (both temporary). Also those red barrels that you see in the picture are able to be shot and they react "realistically" to the gunfire, and when you shoot them enough a image will appear at the top of the screen saying you won! As you can tell this is still a rough outline of the game, but the core gameplay is there, even if it is a high tech version of kick the can at the moment :). The team is very excited to have all of this working at PoC though, and by the time we get to feature frag. 1 we should have even more of the gameplay fleshed out.

-Anthony Lundquist
Tech Lead

Tuesday, March 17, 2009

And Let the Game Begin!!

This is it folks we have finally started to program! All of our docs are (pretty much) done, so from here on out our focus will be on throwing our computers around in anger about some stupid bug, when all that you have to do is clean/rebuild the project. We should get some pictures of our proof of concept up within the week!

-Anthony Lundquist
Tech Lead

Thursday, March 12, 2009

Docs Docs Docs

This month has been document after document it seems. Today we had our feasibility sit down with our EP, AD, and other GPP staff members. We went over our game feature breakdown, asset list, and most importantly our Gantt Chart. Our Gantt Chart lists every single task we can think of for each team member. We had to plan out our entire schedule for the next three and a half months. It's been a lot of work but the end is near, and then it's on to coding!

Our team and design have been flourishing and it's been an adventure so far. A week from Saturday we have our Proof of Concept presentation due, which we must display 100% of our core features up and running. Most teams will be required to have 50% finished, but Carlos our EP both believes in our skills and also wants us to always be a step ahead on our game. We have a lot of work to do in the next week but I know we can pull it off. Thats all for now. Be sure to check back soon with our PoC updates!

Sean Hamstra
Project Lead

Wednesday, March 4, 2009

Concept Art #1

Character Concept Art, courtesy of Derek Marunowki, the Art Director for "You Die First." Derek has said this is just his drawing style, but the final 3D assets will be realistic-looking. We probably won't have a bandit with that color blue, however, since it is too distracting from the other colors in our game.

Other than that, the development of our game is coming along. This month we'll be seeing some rapid action. We've got our team roles defined and have delegated certain tasks. Soon the tech documents will pop out of thin air and our schedule shall be defined.

We should be seeing more concept art from Derek soon enough!

Sean Laurence Coughlin
Asset Lead