Thursday, May 28, 2009

Beta Complete

Hello Everyone,
Sean Laurence here, Asset Lead for the awesome powerhouse that is Moscow Lightning.

I am extremely happy to announce that our Beta version of You Die First is quite complete. In fact, you can even download, install, and play the beta version of the game today! Sean Hamstra has been kind enough to put the installer on his website for all to enjoy. Remember it is a beta version so there are a number of fixes that still need to be implemented. Just click on the title of this blog posting to find the installer. If you're a nice person you'll tell us all about the bugs and glitches you find.

It been a long journey so far. From having nothing but a fresh new team with only a vague idea of what kind of game they want, to a full blown impressive 3D game which displays all of our skills and capabilities. It's like a new pair of socks; You don't know what to do with them at first. They are so fresh and so clean, never worn and shiny. Then, suddenly they're run down and dirty but with all the experience needed to enjoy them for a long time to come.

Yet, this is not the end. We still have a ways to go. The Gold version is approaching, and there are still a ton of things to be completed by our June 18th Final Presentations. There are many animations to be had, and tons of sound issues to resolve. The scene (my pride and joy) has mostly been completed, however there are still some things that were left behind such as haystacks and doors (poor little objects). I also want to put many lights in as well. There are also plenty of memory issues for everyone to tackle for days and days. Ragdoll deaths are still something we hope for, but we're cutting it real close now.

All in all we've done a great job so far, and I can't wait to play the final game. Maybe in that version we can actually have credits that show our names so we know we worked on it. Because who wouldn't want to have their name on this game? It's fun, fast-paced, driven, and exciting. As fun is a hard thing to implement into a game, I believe we've done our job correctly since this is a fun game. Until then, hold tight and grab on because we're going to be taking Final Presentations by storm.

Sean Laurence Coughlin
Asset Lead

See you next time, space cowboy...

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