Hey guys, Sean Hamstra here.
Our second game idea is a 3rd Person Western Shooter. I'm a huge fan of Westerns and our team has come up with some great elements to the game that we're all pretty excited about. So here's the rundown...
"You Die First" (working title)
The main character is a sheriff in a classic Western town. His best friend was killed and wife was kidnapped by a large group of bandits that raided his town. The sheriff and his trusted deputy find out that the gang is held up in a nearby town. They have overtaken the entire town and destroyed any sort of law and order. The sheriff and deputy decide to take the town by storm in an effort to free the hostages and find the sheriff's wife.
The Duel Mode in this game is one of the key features that will help you along the way in defeating numerous enemies. We have a Duel indicator bar that slowly charges up over time and is boosted through killing enemies. Once the duel meter is full, it can be activated to enter the Duel Mode. While in this mode, everything in the world freezes and the camera zooms in a bit on the player producing a cinematic-type view. The player then has a few seconds to quickly click and target up to 6 locations on the screen. As soon as the time runs out, the game unfreezes and the character does a quick draw and almost instantaneously shoots each of the marked locations providing a truly awesome Western scene.
The enemies in the game will all essentially share the same AI system. This AI system will utilize "duck and cover" self preserving logic. We plan on having many objects that can be used for cover that both the player and the enemies can duck behind and pop up and shoot from.
We also plan to implement a partnering system in the game. Since the story is based on the Sheriff and his Deputy, it would be sweet to control both, right? Well we thought the same thing! We also wanted to give each character a unique weapon. So both the Sheriff and Deputy have their own six shooters, but also the Sheriff wields a rifle and the Deputy carries a shotgun. The rifle would be great for ranged and precise shooting while the shotgun will really pack a punch for close range combat. At any given time the player can control either character by simply toggling between them. When one character is active, the other will follow a similar AI to the enemies except he will keep in close proximity to the active player in an effort to help him out.
Our health system is similar to a potion system as the player can hold a certain amount of health containers and use them at any time to restore some health. These "health containers" are actually, what else but whiskey bottles! I mean it is a Western, right?! To add a little extra to this system, if the player decides to use a few too many bottles of whiskey, a drunken state will occur which will result in some funny controls and/or camera.
That's a pretty good taste of what we have going for "You Die First." Be sure to check back soon as we'll be pitching both games tomorrow morning and will know by the end of the day which game our Producers wish to support.