Tuesday, February 17, 2009

'Till Death do us Part

Not much has happened this weekend pertaining to our game, but we did (mostly) hammer out what happens when you or your partner dies. We had a long discussion on whether we should have a revive system where if one of the two characters die, the other can revive them some how or if we should have the player go back to a checkpoint if one of his two characters died. In the end we decided to go with the "If you die, you are dead" approach, but to balance it we are going to reduce damage dealt to the character you aren't currently controlling.

In addition we are reevaluating if we should have rag-doll deaths for our game. Our Executive Producer (EP) says that they would take too much work, therefore we are going to look heavily into the PhysX API and seeing if it is reasonable to implement it within 3 months.

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